It’s still very strong against some armies. Finally, Storm Guardians have a choice of melee weapons – always take the chainswords. You’ll receive a Farseer, 5 Wraithguard (who can be optionally assembled as Wraithblades), a Wraithlord and a War Walker, along with 2 Aeldari transfer sheets. Eldar have a very good set of stratagems. At that point, these are OK. Once upon a time the Hemlock was one of the biggest generators of salt in the game, being regularly spammed in lists and generating a horrendous number of nerf demands. This would require hefty volume melee attacks to be even slightly worthwhile, and Eldar do not, in any way, have that. Even outside skew lists like that they’re fantastic though, giving Eldar’s brittle but deadly infantry a place to lurk until it’s time to connect with their inner Drukhari and rack up a body count. Denying can obviously be different – if you need to roll a double six then keeping a four isn’t going to help you! Craftworld: Masterful Shots, Expert Crafters (ignore cover and reroll a hit/wound per unit) If any do, the bearer survives on 1W. Don’t go too crazy with these though – remember that Smite is actively a good ability, so you shouldn’t sacrifice your access to it on a caster with a real one unless you have a good reason. Guardian Defenders are in some ways a great summary of the Eldar army as a whole – in most cases they are way more fragile for their cost than similar units in other armies, but are also. This can be upgraded to a singing spear, which can also be thrown as a shooting attack at 12″ range with the same statline. 4x Swooping Hawk [52pts]: 4x Lasblaster [28pts] If you’ve got a priority target you need dead, this is obviously phenomenal. On a bike. This is OK, but there are some other choices worth looking at: Scorpions are still deeply marginal, as like several other units in the book they effectively need a full re-write to get them on par with modern melee options, but they can do some work. +HQ+ However, this has diminished a lot as Games Workshop have rolled out abilities designed to counter it, and especially as Marines have hit the big time, where their volume of re-rolls and bonuses often lets them nearly ignore this. Though they once ruled the stars, the Aeldari brought about a terrible curse that shattered their empire forever. At the moment Faolchu’s Wing on a Farseer, Shard of Anaris on a Wing Autarch or the Phoenix Gem on someone are the main choices. He’s still, probably, just a little bit too expensive, but I’ve run this strategy myself and it definitely gives some opponents real pause. Craftworlds set doesn’t just save you money – it’s also packed with spares for kit bashing and converting your models. They’re still one of the best anti-horde units in the game though (especially when buffed up with Guide), and can operate at extreme range so it is still possible to get decent value from them. No really, Spears are that good. While it’s a list from last year, I think the fact it doesn’t have any Webway Strike targets makes it worth a look in the new season, as it can utilise Cloudstrike to hide its planes in inclement matchups and then bring down an absolute hammer blow when its ready. Alternatively, set up in an aggressive posture but skewed towards one side of the board, then Phantasm over to the other side if your opponent tries to get away from you. This quickly pushes you to at worst wounding on 3s when you put them into a priority target and more likely 2s, and you’ll get to make just so many re-rolls when you unload with a full set of these. After being dominant for a lot of the edition, the rise of Marines and the general levelling up of shooting options have hit Craftworlds hard. Craftworlds” Cancel reply. 1 in stock (can be backordered) Quantity. As well as their runes, Farseers also have a Ghosthelm, giving them a general 5+++ FNP against mortal wounds and a 2+++ FNP against wounds from rolling a Perils of the Warp. CRAFTWORLDS. Allows a unit to move 7” after shooting, it then can’t charge. You should always stick the Executioner on the Exarch as if gives her the ability to strip a few wounds off a target (or maybe punk a random character with a high roll), but in general their S3 means that without Doom they won’t get much damage through, and you’re usually pointing them at something you want to “switch off” for a turn while you kill something else rather than your current priority/doomed target. If you’re starting out trying to build a strong Eldar list there are only two that are worth strongly considering for your core, Alaitoc and Ulthwe, but some of the others have a few neat tricks up their sleeves: Alaitoc is taken for the huge boost to the survivability of your units against a lot of armies, especially those that can stack further hit penalties through other abilities, and was once one of the most powerful faction traits in the whole game. Some tips on what I should look to get next would be great! Ratings and reviews. A lot of supporting tools like bike characters are fast enough that you can deploy them further back and still catch up. Being cheap is his main attraction, and he can be a good choice to slot into a gunline army (and is another good user of Faolchu’s Wing). . By subscribing you confirm that you are over the age of 13 or have consent from your parent or guardian to subscribe. Be the first to write a review. Following a trend, Autarchs come in three flavours: All have a few things in common, having the Path of Command, which gives re-roll 1s to hit to
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